#ifndef __HOLE_h_
#define __HOLE_h_

#include "Enemy.h"

class Hole : public Enemy
{
	friend class GameManager;

protected:	
	Hole();
	void initialize();
	void initNbTouch(void);

public:
	void collisionWithBullet(Bullet* _bullet);
	void collisionWithEnemy(Enemy* _enemy);
	bool move(void);
	bool frameStarted(const Ogre::FrameEvent& evt);

};
#endif